Mythicism
Devlog
- June 24, 2022 by Arcane Studios#reilly da silva, #ue4, #Mythicism, #Game DesignFor this tech discussion I will explain a problem I had with a particle effect for a DOT (damage over time) object in Mythicism and how I solved it. To start I will explain how the DOT was set up to b... Continue reading
- May 15, 2022 by Arcane Studios#Reilly da Silva, #UE4, #Mythicism, #Game DesignThis wil be a short and simple tech discussion, but I think the solution I came up is quite useful for anyone wanting to add footstep sounds to their 3rd person game in UE4. The desired features: Foot... Continue reading
- May 14, 2022 by Arcane Studios#reilly da silva, #Mythicism, #UE4, #Mechanics, #Gameplay programmingIn this tech discussion I'll describe how I went about adding a block mechanic in Mythicism . In a previous blog post I explained how our combat was designed. To summarize, there is an interface IDama... Continue reading
- April 21, 2022 by Arcane Studios#Amara Gitomer, #mythicism, #tech discussionThere was a lot that I did in the background and the foreground of the game. A few early wins that I got out of the way were the integration of console commands to allow players to fill their mana and... Continue reading
- April 19, 2022 by Arcane Studios#reilly da silva, #Unreal Engine, #Mythicism, #UE4, #Combat System, #Anim GraphThis past week I began building upon the foundation I laid the week prior for how I would design our player's animation system. In short, the system works as follows: An event occurs on the player blu... Continue reading
- April 10, 2022 by Arcane Studios#mythicism, #tech discussion, #amara gitomerThis week there was not too much done as I mainly focused on creating a functioning target lock. As per the previous post there was an issue with the target lock-on where I was trying to figure out ho... Continue reading
- March 26, 2022 by Arcane Studios#GitHub, #reilly-da-silva, #unreal, #Unreal Engine, #visual-studioThis week and last our team had some major difficulties using GitHub for our project. We many bizzare issues from files being lost to the ether when failing to close Unreal before switching branches t... Continue reading
- March 23, 2022 by Arcane Studios#tech discussion, #mythicism, #Amara GitomerThis week I did a lot of little things that help with the foundation of our game. I added in more animations, made a new level to test some new functionality out on, did some minor fixes, and wrestled... Continue reading
- March 23, 2022 by Arcane Studios#tech discussion, #mythicism, #Dominic Taylor-AxtellNew features added to enemy AI: - strafing left and right - Now will attack player in random intervals - Weapon no longer collides with AI and damages self - AI's attack will move the enemy towards th... Continue reading
- March 20, 2022 by Arcane Studios#Reilly da Silva, #GameMechanics, #UnrealEngineThis week we began designing and implementing our game's core systems. Being as our game primarily revolves around combat, I tried to spend a good deal of time and intentionality designing that system... Continue reading
- March 18, 2022 by Arcane Studios#tech discussion, #mythicism, #Dominic Taylor-AxtellWhen trying to implement strafing for the AI I was having great difficulty with making the enemy change behavior. The enemy character would not switch from his pursue state to his strafe state. After... Continue reading