Enemy Behavior Improvements | Tech Discussion
This build I focused on Improving the existing behavior of the enemies and expanding upon it, along with some minor tweaks to other parts of the project.
Colliders:
- Worked in part with another member to change all weapon colliders to capsule colliders
Enemies:
- Added unique temp materials to distinguish between enemy type
- Spliced together more animation montages for more attacks
- Tweaked timing of wind-ups for existing and new attacks to give the player time to respond to the enemy's attack
- Enemies will now unsheathe weapons upon seeing the player for the first time
-Made it so enemies will turn when hit from behind, as well as they will not rotate towards player during their death animation
Player:
- Worked on the animation state machine for the player to add a branch for a new axe weapon
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Mythicism
Status | In development |
Author | Arcane Studios |
Genre | Action |
Tags | 3D, Action-Adventure, Dungeon Crawler, Fantasy, Singleplayer, Third Person |
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