System Build | Devlog
We just launched our system build. It is not a lot but it is the foundation on which Mythicism will be made. There were many things that we got done for this build some went smoothly and others resulted in roadblocks that we had to work through. Our developers each wrote a tech discussion talking about what they personally worked on but here we will give a brief overview.
- main menu to start and quit the game
- the player has health and can now do combat
- we have an enemy with simple ai
- our level has audio in the level and attached to the player
These are the features are that we consider core features and wished to build as soon as possible due to the fact that many of the more complex systems we have planned for are based on these small features. A good foundation that we can build off of is something we are striving for in the game.
See you next Devlog!
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Mythicism
Status | In development |
Author | Arcane Studios |
Genre | Action |
Tags | 3D, Action-Adventure, Dungeon Crawler, Fantasy, Singleplayer, Third Person |
More posts
- DOT Particle Effect Not Working In Release Build | Tech DiscussionJun 24, 2022
- Tech Discussion | Boss Post MortemJun 23, 2022
- Ranged Enemy Aiming Problem | Tech DiscussionJun 17, 2022
- A Problem With Blade Trails | Tech DiscussionJun 10, 2022
- Tech Discussion | Boss BehaviorJun 10, 2022
- How To Edit Animation Sequences (Additive Layer Tracks) In UE4 | Tech DiscussionJun 03, 2022
- Tech Discussion | Altar System and Player levelingMay 23, 2022
- Tech Discussion | Save SystemMay 23, 2022
- Adding Varied Footstep Sounds | Tech DiscussionMay 15, 2022
- Designing A Souls-like Block Mechanic In UE4 | Tech DiscussionMay 14, 2022
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