AI Changes | Tech Discussion
Mythicism » Devlog
New features added to enemy AI:
- strafing left and right
- Now will attack player in random intervals
- Weapon no longer collides with AI and damages self
- AI's attack will move the enemy towards the character with the animation
- Created damage state for player and AI
- Added death animation and ragdoll physics to enemy when health is depleted
The prototype level now has three enemies within the level that are all killable and can damage the player. In the future I will be aiming to have the enemy feel more responsive with an initial attack when approaching the player, and possibly having them step back when the player attacks.
Get Mythicism
Mythicism
Status | In development |
Author | Arcane Studios |
Genre | Action |
Tags | 3D, Action-Adventure, Dungeon Crawler, Fantasy, Singleplayer, Third Person |
More posts
- DOT Particle Effect Not Working In Release Build | Tech DiscussionJun 24, 2022
- Tech Discussion | Boss Post MortemJun 23, 2022
- Ranged Enemy Aiming Problem | Tech DiscussionJun 17, 2022
- A Problem With Blade Trails | Tech DiscussionJun 10, 2022
- Tech Discussion | Boss BehaviorJun 10, 2022
- How To Edit Animation Sequences (Additive Layer Tracks) In UE4 | Tech DiscussionJun 03, 2022
- Tech Discussion | Altar System and Player levelingMay 23, 2022
- Tech Discussion | Save SystemMay 23, 2022
- Adding Varied Footstep Sounds | Tech DiscussionMay 15, 2022
- Designing A Souls-like Block Mechanic In UE4 | Tech DiscussionMay 14, 2022
Leave a comment
Log in with itch.io to leave a comment.