Enemy Types , Weapons, and Animations | Tech Discussion
Mythicism » Devlog
New Enemy Types:
- Charger Enemy
- Behavior: will run straight towards player to launch a slam attack when in range, will then play a roar animation as it prepares for next attack
- Hoping to add a lunge or jump attack to this enemy in the future
- This enemy requires the player to be quick with their inputs to effectively dodge and attack the enemy during openings
- Magic Enemy
- Behavior: will approach the player when far away and will begin strafing at a medium range. Upon strafing enemy has a chance to launch a spell at the player. If the player closes distance and gets very close to the enemy they have a chance to dodge or melee attack the player
- This enemy forces the player to either attack from range in a spell battle with the enemy or to close the distance and attack up close
New Animations:
- Retrieved various animation assets from unreal store from the free paragon character packs
- Working on splicing together attacks from these packs to create fluid attacks and combos for player and enemies
New Enemy Spell
- New spell added for enemy class to use: It is a magic dagger projectile launched from the enemy hands
New Material
- Added new holographic material for spells that gives them a more mystical look
New Enemy Weapons
- Lightning fist
- Sickle
- both use existing animations sets at the moment but can be changed at anytime as I grab more animation assets
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Mythicism
Status | In development |
Author | Arcane Studios |
Genre | Action |
Tags | 3D, Action-Adventure, Dungeon Crawler, Fantasy, Singleplayer, Third Person |
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